Post by ♠Ặ╚Ế on Aug 5, 2003 22:50:37 GMT -5
If you want skills, make a thread with your character name as the title, and what skills you want. No skills can be based on chance, I'm just too lazy to edit them all out.
Passive Skills
-------------
Accuracy: (All) Improves the accuracy of your ranged attacks. You'll find it much easier to wound creatures at a distance when you have this feat.
Arcane Quiver: (Archer) This feat reduces the weight of arrows in your inventory, allowing you to hold enough to take down an army.
Combat Reflexes: (Archer and Warrior) With this feat, your attack speed increases slightly, allowing you to hammer down your foes more
quickly.
Dodge: (Archer and Warrior) If you don't like being hit, take the Dodge feat. It gives you a +1 bonus to Armor Class and makes your enemies'
lives much harder.
Enchant Arrows: (Archer) With this feat, every normal arrow you fire becomes echanted, doing additional damage when it hits.
Endurance: (Archer and Warrior) Increases your carrying
capacity, allowing you to haul more loot out of dungeons.
Improved Block: (Warrior) Improved Block allows you to block with a melee weapon, without having a shield equipped. Perfect for characters who prefer two handed weapons but still want the ability to block when need be.
Intestinal Fortitude: (All) Intestinal Fortitude increases your health regeneration rate. This reduces the amount of time you have to spend to wait to get back up to full health in the dungeon.
Meditation: (All) Increases your mana regeneration rate. Just as Intestinal Fortitude aids your health recovery, Meditation reduces the amount
of time you have to spend to wait to get back to full power in the dungeon.
Shield Expert: (Warrior) Your character really knows how to use a
shield. This feat gives you an additional armor class bonus when you have a
shield equipped.
Sword and Fist: (Warrior) This feat increases your chance to hit with
melee weapons (Base Attack) and your damage.
Targeting: (All) Helps you aim your ranged weapon
Active Spells and Feats
-----------------------
Active spells and feats need to be selected from the spell and feat list and
activated by pressing the Circle button.
Ball Lightning: (Sorceress) A ball of electricity travels forth from the
caster, striking all nearby foes with lightning. Much like the Arcane Archer's
Hail of Arrows feat, Ball Lightning helps you clear a room quickly.
Bull Rush: (Dwarven Fighter) This is a short, powerful charge that inflicts
tremendous damage. It costs arcane energy to use, but the results are worth it.
Burning Hands: (Sorceress) The Sorceress automatically begins the game with
this spell. When cast, Burning Hands turns the sorceress into a magical
flamethrower, emitting a cone-shaped blast of fire from her hands to torch
any enemies within range.
Clangeddin's Fist: (Dwarven Fighter) A gift of the dwarven god Clangeddin, this
feat allows you to strike the ground with a warhammer to smite your foes.
Exploding Arrows: (Arcane Archer) Enchants arrows so that they explode when
they strike a target. Perfect for scaterring large clumps of monsters quickly.
Fire Shield: (Sorceress) This spells encircles the caster in a flaming wreath
that damages any enemy that comes into contact with it. Perfect for those
close-quarters combats when you're being mobbed from all sides.
Fireball: (Sorceress) A D&D classic, a fireball is a burst of flame that the
sorceress can hurl at a target. It detonates when it hits, doing damage to all
creatures within its radius; the greater the number of ranks in the spell, the
more damage it does.
Flaming Arrows: (Arcane Archer) This feat grants a flaming aura to your arrows,
causing them to do more damage when they hit.
Hail of Arrows: (Arcane Archer) Allows you to fire multiple arrows at once,
starting with two arrows at rank one, all the way up to six arrows at rank 5.
This feat allows you to get more bang from your buck from any quiver of arrows
you pick up in a dungeon.
Ice Arrows: (Sorceress) This feat echants your arrows with an icy aura,
increasing their damage and can freeze opponents struck by them.
Lightning Bolt: (Sorceress) When cast, a bolt of lightning streaks from the
sorceress toward a nearby enemy, inflicting electrical damage. At higher ranks
of this spell, it evolves into chain lightning, allowing the sorceress to harm
multiple enemies in the bolt's path.
Magic Missile: (Sorceress) When used, a missile of magical energy darts forth
and unerringly strikes a target. The Sorceress gains an additional magic
missile for every two levels she is above the first (at 3rd level she fires
two missiles, at 5th she fires three missiles) up to a maximum of 5 missiles.
Melf's Acid Arrow: (Sorceress) Named for the famed elven adventurer Melf, this
spell causes a magical arrow of acid to spring from the sorceress' hand, doing
acid damage to any creature struck by it.
Meteor Swarm: (Sorceress) When cast, the heavens open up and meteors rain down
around the caster, doing tremendous damage to any enemies in range. This spell
is the ultimate spell in the sorceress' arsenal, and puts the skies themselves
at her command.
Mordenkainen's Sword: (Sorceress) This spells summons a magical weapon of force
to your aid, slashing at enemies within range. For every rank of this spell,
the weapon and the damage it does improves.
Otiluke's Icy Sphere: (Sorceress) This spells summons a sphere of intense cold
to strike targets, doing frost damage and freezing targets in place.
Repulsion: (Arcane Archer) Repulsion causes a ring of force to spread out from
the archer, driving enemies away and doing damage to them in the process. It's
useful for telling a horde of melee attackers to "back off."
Shock Arrows: (Arcane Archer) This feat enchants arrows with an electrical
aura, increasing the damage they do and shocking opponents. At higher levels,
shock arrows gain an electrical trail that damages any enemies along their
path.
Snowblind: (Sorceress) A mysterious spell from the wizards of the Far North,
Snowblind causes a cone of frost to shoot forth from the sorceress' hands,
doing frost damage to any targets within range. It behaves similarly to
Burning Hands, except that it also has the power to freeze enemies, reducing
their movement rate and combat ability.
Whirlwind Attack: (Dwarven Fighter) When you equip a two-handed axe or hammer,
you can put this feat to good use. The whirlwind attack costs arcane energy to
use, but it causes you to perform a devastating circular attack on any
opponents within reach.
Passive Skills
-------------
Accuracy: (All) Improves the accuracy of your ranged attacks. You'll find it much easier to wound creatures at a distance when you have this feat.
Arcane Quiver: (Archer) This feat reduces the weight of arrows in your inventory, allowing you to hold enough to take down an army.
Combat Reflexes: (Archer and Warrior) With this feat, your attack speed increases slightly, allowing you to hammer down your foes more
quickly.
Dodge: (Archer and Warrior) If you don't like being hit, take the Dodge feat. It gives you a +1 bonus to Armor Class and makes your enemies'
lives much harder.
Enchant Arrows: (Archer) With this feat, every normal arrow you fire becomes echanted, doing additional damage when it hits.
Endurance: (Archer and Warrior) Increases your carrying
capacity, allowing you to haul more loot out of dungeons.
Improved Block: (Warrior) Improved Block allows you to block with a melee weapon, without having a shield equipped. Perfect for characters who prefer two handed weapons but still want the ability to block when need be.
Intestinal Fortitude: (All) Intestinal Fortitude increases your health regeneration rate. This reduces the amount of time you have to spend to wait to get back up to full health in the dungeon.
Meditation: (All) Increases your mana regeneration rate. Just as Intestinal Fortitude aids your health recovery, Meditation reduces the amount
of time you have to spend to wait to get back to full power in the dungeon.
Shield Expert: (Warrior) Your character really knows how to use a
shield. This feat gives you an additional armor class bonus when you have a
shield equipped.
Sword and Fist: (Warrior) This feat increases your chance to hit with
melee weapons (Base Attack) and your damage.
Targeting: (All) Helps you aim your ranged weapon
Active Spells and Feats
-----------------------
Active spells and feats need to be selected from the spell and feat list and
activated by pressing the Circle button.
Ball Lightning: (Sorceress) A ball of electricity travels forth from the
caster, striking all nearby foes with lightning. Much like the Arcane Archer's
Hail of Arrows feat, Ball Lightning helps you clear a room quickly.
Bull Rush: (Dwarven Fighter) This is a short, powerful charge that inflicts
tremendous damage. It costs arcane energy to use, but the results are worth it.
Burning Hands: (Sorceress) The Sorceress automatically begins the game with
this spell. When cast, Burning Hands turns the sorceress into a magical
flamethrower, emitting a cone-shaped blast of fire from her hands to torch
any enemies within range.
Clangeddin's Fist: (Dwarven Fighter) A gift of the dwarven god Clangeddin, this
feat allows you to strike the ground with a warhammer to smite your foes.
Exploding Arrows: (Arcane Archer) Enchants arrows so that they explode when
they strike a target. Perfect for scaterring large clumps of monsters quickly.
Fire Shield: (Sorceress) This spells encircles the caster in a flaming wreath
that damages any enemy that comes into contact with it. Perfect for those
close-quarters combats when you're being mobbed from all sides.
Fireball: (Sorceress) A D&D classic, a fireball is a burst of flame that the
sorceress can hurl at a target. It detonates when it hits, doing damage to all
creatures within its radius; the greater the number of ranks in the spell, the
more damage it does.
Flaming Arrows: (Arcane Archer) This feat grants a flaming aura to your arrows,
causing them to do more damage when they hit.
Hail of Arrows: (Arcane Archer) Allows you to fire multiple arrows at once,
starting with two arrows at rank one, all the way up to six arrows at rank 5.
This feat allows you to get more bang from your buck from any quiver of arrows
you pick up in a dungeon.
Ice Arrows: (Sorceress) This feat echants your arrows with an icy aura,
increasing their damage and can freeze opponents struck by them.
Lightning Bolt: (Sorceress) When cast, a bolt of lightning streaks from the
sorceress toward a nearby enemy, inflicting electrical damage. At higher ranks
of this spell, it evolves into chain lightning, allowing the sorceress to harm
multiple enemies in the bolt's path.
Magic Missile: (Sorceress) When used, a missile of magical energy darts forth
and unerringly strikes a target. The Sorceress gains an additional magic
missile for every two levels she is above the first (at 3rd level she fires
two missiles, at 5th she fires three missiles) up to a maximum of 5 missiles.
Melf's Acid Arrow: (Sorceress) Named for the famed elven adventurer Melf, this
spell causes a magical arrow of acid to spring from the sorceress' hand, doing
acid damage to any creature struck by it.
Meteor Swarm: (Sorceress) When cast, the heavens open up and meteors rain down
around the caster, doing tremendous damage to any enemies in range. This spell
is the ultimate spell in the sorceress' arsenal, and puts the skies themselves
at her command.
Mordenkainen's Sword: (Sorceress) This spells summons a magical weapon of force
to your aid, slashing at enemies within range. For every rank of this spell,
the weapon and the damage it does improves.
Otiluke's Icy Sphere: (Sorceress) This spells summons a sphere of intense cold
to strike targets, doing frost damage and freezing targets in place.
Repulsion: (Arcane Archer) Repulsion causes a ring of force to spread out from
the archer, driving enemies away and doing damage to them in the process. It's
useful for telling a horde of melee attackers to "back off."
Shock Arrows: (Arcane Archer) This feat enchants arrows with an electrical
aura, increasing the damage they do and shocking opponents. At higher levels,
shock arrows gain an electrical trail that damages any enemies along their
path.
Snowblind: (Sorceress) A mysterious spell from the wizards of the Far North,
Snowblind causes a cone of frost to shoot forth from the sorceress' hands,
doing frost damage to any targets within range. It behaves similarly to
Burning Hands, except that it also has the power to freeze enemies, reducing
their movement rate and combat ability.
Whirlwind Attack: (Dwarven Fighter) When you equip a two-handed axe or hammer,
you can put this feat to good use. The whirlwind attack costs arcane energy to
use, but it causes you to perform a devastating circular attack on any
opponents within reach.